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Unreal Engine 5 Work

This section may seem underdeveloped, but it is just a page of my projects and accomplishments I have made with Unreal Engine 5. Some of these projects use Blueprints, whilst others use Blueprints and C++.

Battery Collector

Battery Collector is a project I made using a tutorial, utilizing C++ and Blueprints. I built upon the character class to allow interaction between pickupable objects as well as instantiating effects.

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Melee Combat System

Created using the Wukong Paragon model, free on the Unreal Marketplace, and linking the abilities and effects using C++ and Blueprints, I set up the main logic and backend in C++ and created extentions to Blueprints for easy access to change and modify. This was the first ever project I had worked on in Unreal Engine, and the result is pretty clean!

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Shaders

Shaders were created in the Unreal Shader Graph. I set up a pixelated shader, toon/cel shader, and used my cel shader and adapted it to metallic objects. I learned how shaders interact and work within the Engine. Although not very experienced with shaders, I have a very nice result that I am happy with.

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